NUMENA is a creative studio that develops virtual and augmented reality applications (VR/AR). At the core of NUMENA lies a fascination with the intersection between 3D space and technology. Each project is a unique exploration of this connection and aims to create a space where products unfold their functionality, tell their story, and interact meaningfully with their users.
The team, comprised of programmers, architects and artists, is fluent in a wide range of software and creative mediums covering coding, architecture, parametric design, 3D modeling, computer vision, gaming and graphics. NUMENA‘s design and testing methods span from hand-made cardboard models to complex virtual simulations.
Immanuel Kant coined two terms that come in handy when talking about reality: phenomenon and noumenon. A phenomenon is something we can access through our senses like the shape, color or smell of an object. A noumenon, by contrast, is something that human beings are not equipped to perceive. Noumena, in the plural form, may or may not exist. Digital objects, such as digital files, are also invisible to the naked eye. We can only access them through an intermediary such as a computer screen or virtual reality goggles. We think that Kant, had digital objects existed in the 18th century, might have loosely referred to them as noumena. Thus NUMENA (yes, we dropped the ‘o’).
Andreea Ion Cojocaru, Founding Partner, is the technical and creative lead. She combines architecture with computer programming to develop interactive spatial experiences. Andreea studied architecture at Wellesley College (B.A.), MIT and Yale University (M.Arch) and has design and project management experience from companies in New York and Stuttgart.
Benjamin Bach, Founding Partner, is the business manager and marketing lead at NUMENA. He has over 20 years of experience in sales and management in the production industry.